Showing posts with label Northern Guard. Show all posts
Showing posts with label Northern Guard. Show all posts

Friday, October 23, 2020

Finally cleaning supplies have arrived and so has a 3d print!

 It took over six months but I finally got my hands on some more isopropyl alcohol so was able to run a 3d print this week!  I decided to start with my recent Rafm scale Hunter and got some decent results.

I didn't have a fully assembled hunter to compare him to so the above incomplete on will have to do.  I actually used it as a basis for sizing the 3d model (specifically the height to the top of the hips) but obviously I didn't account for the overall bulk.  My previous attempts including changing proportions but I don't think I'll do that this time but rather I'll simply resize it down to about 90-95% when I try again.  I thought the details looked a bit soft on the resin so I decided to prime the fig and retake the picture.

Why try again?  Besides just being too big, I didn't optimally place the parts on the print plate and had several flat surfaces parallel to it.  While that won't cause a complete failure, it did cause two other less serious ones on the shoulders.  Both shoulders have a loss of detail on the part of the model that was facing the build plate as resin collects there without draining.  Fortunately, it's not very visible from the front as the right shoulder has the problem on the back and the left on the top.  Additionally there is an aliasing step error where the shoulder was just barely off of parallel causing portions to print in steps at the layer resolution.  Initially I thought this was an issue called z-axis wobble but, upon looking at the sliced layers, I saw the real culprit.  It's not actually visible to the naked eye on bare resin or even primed in normal light but it could catch and pool washes in the final painting step.

 
Well, that's it for now.  I'll probably attempt another print run next week as unfortunately their is rain in the forecast for the next couple of days and I won't be able to post-cure my model in the sun.  As always, thanks for reading and feel free to comment below!

Thursday, October 15, 2020

Only Digital Bytes to Show...

 for my hobby efforts this past month!  I've been out of resin and running low on alcohol to clean the printed models so I haven't actually printed anything in a while.  I've kept busy though tweaking/converting 3d models for potential future printing though from scifi RPG character models to Star Trek spaceships to Heavy Gear stompy robots.

I restarted tweaking my old HGA Heavy Gear Hunter model yet again.  I had problems with the two prints that I previously attempted and I tweaked the loadout on this version to be a basic Hunter instead.   I previously attempted a multipiece print for my second try but wasn't happy with the results.  After some encouragement from Ashley over at the Paint it Pink blog (link), I decided to try it again and was eventually able to both split the parts and set up a ball and socket connection system between the parts.  

One of the flawed gems of the last console/pc generation was IMO the first Force Unleashed game (the followup was admittedly a rushed cashgrab abomination!).  I really liked the look of the Sith Stalker variant of the character model and never saw an official model/miniature other than a single toy figure in a larger boxed set.  I recently found a decent 3d model likely ripped from the pc game so it definitely needed conversion to a printable tabletop gaming 3d model.  I thickened up various bits to make them sturdier/more likely to print successfully as well as changed the pose as much as I could without any actual knowledge of video game animation.

 

And finally we have a selection of Star Trek ships that have been converted into something that more resembles a different era.  First up we have a DISCO ship that I've converted into an NX era ship.  The second is another DISCO ship that I've tried to convert into a TMP era Akira class.

 





Monday, May 25, 2020

Quarantine Kitchen Sink Update

Hello to everyone and I hope all are doing as well as possible during this pandemic.  It's been a while since I last updated the blog and initially I hoped that the extra time would lead to increased hobby progress.  Unfortunately, that hasn't panned out and the only project I've accomplished is growing my first beard.  :)

I haven't been totally comatose though so I decided to post a kitchen sink update instead of boring folks with multiple smaller ones.  My most recent project, my digital Winged Hussar (link here) was unfortunately C&D'ed by GW as apparently they claim ownership of all future grimdark space Poles.  Shortly after uploading, it disappeared from my account and it took me over a month to get a response from Thingiverse letting me know that GW had claimed my model and forced its removal.  Strangely, many of the component parts are still there as are thousands of other 40k models so I have no idea why they targeted it (along with a couple dozen others for DMCA takedown) as they included no justification.  I have to say that it put a damper on me continuing that project.  I had initially wanted to convert one of the new official Master Lazarus models to a Winged Hussar but the idea of giving them $40 plus shipping/tax is much less likely now.  I completed another conversion parts set that will likely never be uploaded and Lt. Googely Eyes will have to do for now if I ever need an RPG figure.


CBS All Access offered everyone a free month so I was able to catch up on two seasons of nuTrek.   I'd previously written up a very lengthy review of Season One of Discovery (linked here) so I wasn't particularly optimistic given that the same folks were still involved in running the show(s) and that reviews written since weren't particularly flattering.  I will neither be verbose nor include any spoilers so no worries if you haven't watched either of the recent seasons.

Picard was, as expected, a major disappointment.  Admittedly, like with the movie JJverse, they did set the expectations early on with the star stating that it would NOT be like TNG and that it would, more recently, focus on real world hot button issues like President Trump's election and the Brexit vote.  Sadly, those descriptions of the direction of the show were spot on and it was a complete mess except for one (possibly overly nostalgic) episode.  If you're a long time fan who pines for an optimistic view of the future that Star Trek used to be known for, look elsewhere.  Heck, the TNG Mirror Universe comics are probably a more optimistic and hopeful depiction of Star Trek than this show.   As for Discovery Season 2, it was a definite improvement and approaches "OK" with some actual exploration and an ensemble cast doing trekky things before it devolves yet again into a CGI schlockfest of action you can't make out while Michael Burnham saves the universe.  While I don't have any hope for Season 3 of Discovery, the Pike/Spock/Number One dynamic was a definite improvement (albeit still flawed) and the recent announcement of another spinoff show focused on them might prove the adage correct about the third time being the charm.
 

On the home 3d modelling and printing front, I've mainly focused on random RPG characters for the Starfinder campaign that I'm playing in.  I've done up multiple versions of the Krogan that I'm playing as well as a flying space monkey in armor (based on Overwatch's Winston), a small round alien mechanic/gunner (based a Mass Effect Volus with 40k bits), and a skittercommando (a Starfinder iconic race).  I haven't actually painted up any models yet as my campaign has gone virtual (and intermittent) but I do hope to at least finish a Krogan this month.


And, finally, I did finish cutting up and printing out the various parts for my 3d Heavy Gear models with some mixed results.  I resized and reproportioned both the Hunter and the Grizzly but I can't help but disagree with my initial assessment that something closer to the official models would be an improvement.  Judging them on their individual merits, I think the "chunkier" versions are better.  Overall, I also think that the Hunter XMG is better suited to home 3d printing than the Grizzly and will likely at some point paint that one up to match my army colors.


Well, that's my bimonthly update for now!  Thanks for reading and I hope to have some more progress to post at the end of the month.

Monday, March 9, 2020

Goldilocks and the Three Gears

I thankfully had both (relatively) warm and dry weather over the weekend and was able to print out a round of Heavy Gears.  I resized the various proportions and printed out both the Panda/Grizzly and Hunter XMG as multipiece models.  While the former turned out well, the latter had a misprint and needs another round of printing.  I was able to assemble the heavy support gear and decided to build it up as a Destroyer Grizzly armed with a heavy bazooka.


On center left is the original versin and on the right is the resized one.  While it's not evident from my photography, the detail is crisper than the original and, more importantly, crisper than it appears on screen.  It's still not equal to the traditionally cast metal minis from the official line but an improvement over the original.  I'm not entirely sure I've gotten the resin settings exactly dialed in and might attempt some test cube prints if I can find something useful.

I have to admit though that I'm not entirely happy with the new proportions as they now appear too thin which is surprising since I only shrunk the model on the XY plane by about 5% according to the statistics.  Much like the blog post title hints at, I might need to print out a third with proportions in between to get it just right since I'll be doing a third run regardless for the printer.  With that model, I'll also try out a different weapon loadout as well with the traditional panda minigun instead. 

Tuesday, February 25, 2020

A Pyrrhic 3d Print? My first Heavy Gear attempt

As mentioned in the last post, I attempted to accentuate the details on the model that weren't likely to print successfully like rivets and thin armor plates.  When zoomed in, the 3d models look pretty good!


These were an absolute pain to support properly but eventually after a few hours I was ready to print despite multiple crashes of the slicing program.  The print didn't have any obvious failures but it looks like both the depth of details and the overall scale aren't dialed in yet.



The print was done at 50 micron layer height with anti-aliasing enabled which normally turn out better than shown above.  The smaller Hunter XMG looks to have crisper corners but both could use some improvement in that regard as well as further thickening of details when possible.  Additionally, they're a bit bigger than I expected compared with the official models.  The hunter is simply too big but the grizzly is a bit too wide (though the height is good).  

As you can see in the unassembled picture, I did have an issue with weak joints on the models with a limb fracture on each while attempting to remove the supports.  Admittedly I could have been more gentle but there were a TON of supports to remove and I had to pull off areas of light supports as a group when possible.  The supports under the groin and butt plate were so thick that they were effectively a solid scaffold a few millimeters away from the surface of the model instead of a series of vertical trunks.  I've never had fractures like that in the past using the same technique so I definitely think the modular nature of the models (as opposed to models that are one piece) contributed to the weakness. On the plus side, I do think that the overall look of the models is good and will fit in with the other HG figs I have both in the Blitz scale shown above as well as the older RAFM scale that I've covered previously.

To cut down on the density (but not total number!) of supports needed, I've separated the models into a trio of parts each(engine, upper torso, lower limbs).  I've also done a third round of thickening of details like the rivets, hip armor plates, and antennae so that they'll be more stable and obvious.  Finally, I'm adjusting the individual dimensions/proportions of the models overall to better resemble those of the official models.  I hope to have positive things to report with my next round of printing this weekend!

Wednesday, February 19, 2020

Introducing my custom Heavy Gear Panda and Hunter XMG!

Recently, I was toying around with 3d modelling when I decided to try and extract the 3d models from the Heavy Gear Assault game.  Unlike last time, I was successful after an update of the programs used to accomplish it!  After looking through the models and animations, I settled on their Hunter and Grizzly models.  Both look significantly different from the original RPG and tabletop versions but luckily had "advanced" updates in the fluff that they could represent.

The Hunter was the simplest as it had a prebuilt model in the files so I started with that one.  I went through and removed various bits and bobs that are unlikely to print at such a small scale (whether Blitz or Rafm) as well as thickening up things that need to stay but have similar issues.  I added some extra details to make it more like the XMG like the head comm vanes and the shoulder armor ram plates (from Lego bricks!) as well as virtually kitbashing the MAC and rocket pod.  I also replaced the in game riot shield with another from thingiverse instead.


The grizzly was more difficult in that it needed to be preassembled from individual parts due to the in game armor damage and customization systems.  I went through the same process with this model to instead turn it into a Panda upgrade.  More parts were free-floating and  disconnected in this model so hopefully it will print ok when that time comes.  With the Panda, I needed a very heavy autocannon (think 40k assault gun or scifi chaingun) and I kitbashed one from a Titanfall weapon and the ingame gun.  I was hoping to give it a more angular look since it's a northern gear but hopefully it's still obvious enough as to what it is.  Similarly, I assembled from various parts the larger rocket pod and put it on the shoulder as it couldn't fit in back with the heavy mortar.  I also cobbled together tracks for the feet as they were missing (maybe they're a texture image file in game?).


Surprisingly, the pc game has both gears built on pretty much the same height skeletons so I decreased the size of the Hunter XMG by 15% to give me what turns out to be RPG artwork accurate relative heights between them (thanks Alberorius!).  With Ashley's help with RAFM measurements, I'll compare them to the RAFM physical models as well as the Blitz scale ones.  After a few more cleanup inspections, I'll be trying to print them out hopefully this weekend.  Wish me luck!


Tuesday, November 13, 2018

Tales from Terra Nova Issue 1


A while back, I posted a comic book style report of my last Heavy Gear game (which occured a while before the post too!) and mentioned that I was trying to figure out how to publish a PDF version of the complete report instead of the more disjointed single images.  In the intervening years, I've figured out how to do that thanks to my efforts with my SHIELDS UP! Star Trek house rules so I figured I'd finally post the full pdf version of my battle report.  Please note that the game took place prior to the release of the current rules so may reference mechanics no longer used in Heavy Gear in addition to my own FLASH! house rules.




Friday, July 8, 2016

NUBLITZ! demo army lists and pics

The 2016 update to the Heavy Gear rules came out this past weekend.  While I didn't have a chance to go over the actual rules in any detail, I did take a look at the army construction chapters.  One major change is that the number of different UAs has been significantly reduced.  I'm glad to see this seeing as how I both privately (prior to) and publicly (post release) advocated strongly for that unsuccessfully back in 2013/2014.  With this latest slimmed down army organization, I decided to see if what I could do with my painted Blitz scale models and eventually my new Rafm scale collection. 

A few years back when I was trying to demo and drum up support for the game, a player commented after an intro game while skimming through my rulebook that he was surprised to see more than just gears in Heavy Gear.  At first I was perplexed at the comment until I took a look at my collection at that time (100% gears) as well as the name and cover art of all the books.  Since then, I made it a point to include more than just gears in my forces despite my personal interests, especially in the forces I bring to demo.  Gears are still the overall main focus of my collection but not an exclusive one.  Additionally, I wanted to make sure I brought models that will use a variety of weapons, deployments, stats, and special rules instead of just frontline commandos backed up by backfield bruisers (my initial southern army).  If those weren't enough restrictions, space was also limited in my carrying case so all three forces had to fit in mostly a single foam tray.  From my collection, here are the various lists I came up with at 132pts (+-1pt) each after evicting some Robotech models from their foam slots!


 Starting with the North, we have a Fire Support squad of two Grizzlies (including the CGL) and two destroyer Jaguars.  The Jaguars belong honestly more in an old time strike squad but the low tech but devastating explosive brute force weapons can also fit here in the Fire Support squad .  They'll likely be deployed up on the front lines guarding the 5th member of the squad, a support unit Cheetah.  The Cheetah recon gear is there to provide FO as well as some ECM support for the squad.  The second squad is a high tech strike squad of two Arrow missile Jaguars and two laser sniper Flash Jaguars led by a Cheetah.  To round out the three activations, I have a platoon of four anti-tank infantry squads.  With this force, I've got a representation of indirect fire (guided and normal), some advanced weapons like lasers, infantry and their unique rules, and some solid electronic warfare.



Opposing them is my Southern Republic gear regiment.  I went with extremes here in that I took both the most basic gear squad (GP) along with two of the most elite options in that army.  The five Jager GP squad includes some grenade launchers/LAC combo rifles as well as light bazookas and are led by a command Jager.  This was important to me as I didn't have any "trooper" class gears like the hunter in my northern force.  Backing them up is a strike squad of two bruiser King Cobras with their haywire damage causing particle accelerators.  Finally, we have a special forces stealth squad of two three various mambas and a chameleon recon gear.  This squad utilizes both the stealth and paratrooper rules potentially in a game.  I'm still a little bit hesitant to include the stealth squad though as the previous Blitz stealth rules just made the game not fun when used.


Rounding out the final force is my Nucoal tank regiment.  The standard 132pt force consists of two squadrons of missile and laser armed Fusilier Javelin hovertanks backed up by a pair of larger, tougher (but slower and more expensive!) Longfang Hetairoi hovertanks.  This covers the previously unused hover mode movement as well as multiaction larger vehicles.  For smaller games, I've included two support squad hover gears (Chasseur mk2 gunners) to add a bit of granularity to potential squads at lower point totals.

With these three armies, I've got a variety of weapons represented as well as all but one of the major classes of the titular gears.  Flanking, airdrop, and normal deployment is represented along with special categories of rules like stealth and electronic warfare.  Finally, nongears are shown as both infantry as well as tanks are included.  I attempted to include support options like turrets, conventional tanks, and aircraft alternatively in the southern force as well as an APC in the north but neither the points nor the remaining available foam slots worked out.  I'm also missing a strider in a list as well.  I had initially planned to use my Rafm Kodiak as a blitz gearstrider but there are lingering questions about his size relative to the orginal model on top of the fact that couldn't fit in the case without removing more (necessary) robotech demo models.  I may eventually revisit that decision though in the future though.  Next up will be my Robotech demo lists and models that I keep in the same case.

Saturday, June 25, 2016

RAFM Army so far...



A group shot of my force as of today.  I somewhat successfully cast a lower detail head for the third jaguar and magnetized it and a normal head for easy swapping as needed.  While it isn't as sharp as the original metals, it's better than the picture indicates.  I have to stop thinking of the groups as squads as I've been referring to them since they're not actually legal squads.  From the 10 models, I can field two legal squads out of the three strike, dragoon, and fire support options.  My next trio was intended to be Hunter variants but I think I'll hold off until the new rules come out hopefully next week.  Three of the four hunter variants I can build don't actually exist in the current rules and would require significant conversion and/or substitution.  I'm hoping some more options open up with the 2016 revision.  Alternatively, I could start working on some infantry in the meantime or even start my southern force.

Thursday, June 23, 2016

Recon gears assembled

Here's the currently complete recon group.  I built the third cheetah as a White Cat with two small conversions: the rocket pack and the EW forearm bit.


I might change the rocket pod back to the vertical one if I decide to build another stock Cheetah (my only planned repeat!) as I only have one left.  My group photos turned out really badly due to the lighting so I'll have to wait until the weekend to try again in better and hopefully natural light.  I also had another idea about the Jaguar heads and decided to try casting the fire jaguar head instead of the more modern one that I initially tried.  I'll post an update about that tomorrow along with some group shots and further ideas this weekend.

Wednesday, June 22, 2016

Cheetahs on the prowl (and Strike Squad Redux)

 

I did a partial repositioning of the Arrow Jaguar's head and missile launchers.  Initially, I wanted the model's front view to look as similar to the old RPG art as possible but unfortunately the pose overall suffered IMO.  I took off the head and missile launchers, scraped clean the superglue, and repositioned them to look a little more like I initially intended.  I imagine the advanced tracking systems on the Jaguar have the missile mount on that side turn to where his sensor cluster (the head) is pointing so I turned the one mount and left the other facing straight forward (but still at the RPG tilted angle from the vertical.

Next up, I worked on some cheetahs.  These guys were less time intensive as I didn't thankfully have to (so far!) worry about mispacks and the conversions were relatively minimal.  I clipped and repositioned the normal cheetahs arm to infront of him and added a Blitz scale dagger to liven up the pose a bit more.  As usual, I swapped out the curved rocket pack for an angular one.   Additionally, the pic showed me that I missed some spots when stripping and reposing this model so I'll have to go back and do some concentrated scrubbing tonight.



The second model from the recon squad was the strike cheetah.  Whereas the normal cheetah is a mix of Electronic Warfare and defensive capability, the strike cheetah focuses more on the latter and adds some offensive punch.  Initially, it was an aidrop capable unit but strangely it has been split up into three separate bazooka cheetahs, only one of which is airdrop capable.  Either way, here is my Metal Cat/Strike Cheetah/Para Strike Cheetah/Silver.  The changes to the stock model were adding a pack gun to the left hand, swapping out the Rapid Fire Bazooka for a Light bazooka, and the rocket launcher swap.


Next up will be the White Cat Cheetah variant and some group photos!

Tuesday, June 21, 2016

Strike Squad done... sort of...


I tried various possible solutions over the weekend to my issue of the mismatched Jaguar heads this weekend.  Raiding the various bits boxes didn't help and several different attempts at press moulding just ended up with the following mostly low detail and frequently unusable bits.


The two best cast pieces still had detail issues on the bottom half (although the less detailed top turned out fine) so I decided to cut off the bottom and try to convert existing blitz scale heads into the bottom portions.  Unfortunately, it just looked like the blitz heads were wearing a small hat instead of a cohesive single head.  In the end, I settled and used the two Fire Jaguar heads as the normal heads and the Thunder Arrow variant used the mispacked hunter head. 


I'm not entirely happy with the pose on the missile launcher commander model.  I was going for a "follow me, men!" type raised arm but instead it looks a bit more like a Papal wave unfortunately.  I had planned on turning the torso more but then the head wouldn't be oriented in the same direction due to the missile launchers.  I may revisit this pose in another few days after I finish the next squad.  I also converted the MAC to a bulkier version using some 40k and Robotech bits.  The MAC is one of the worst offenders in the underscaled weapon department for Rafm era models with the supposedly bigger weapon coming in smaller in volume than the LAC and even the pack gun.  Here's a side/back view of the three.


Next up will be the three gear Recon squad of cheetahs.

Saturday, June 18, 2016

Forming a Strike Squad



I decided to follow the template set up by the Fire Support squad in making each model in the squad a unique variant.  The models that I had to choose from were two Fire Jaguars, a Jaguar Predator, and a stock Jaguar.  The Predator was out as it has no equivalent in the current living rulebook (LRB) so I decided to turn it into a bazooka armed Destroyer variant instead.  The stock Jaguar, while supported, was too similar in loadout for my tastes as the two Fire Jaguars (all three wielding MACs) so I decided to try and convert it to a Flash Jaguar instead.  For the Flash variant, I thought it might be nice to convert the arms into a folden across the chest position as opposed to simple at its side.  I took some cutting, pinning, and filling but I'm happy with the final result.  Finally, I decided to try and convert one of the two rocket based Fire Jaguars (the unassembled NIB model) into a missile firing Arrow Jaguar instead to stand alongside the assembled Fire Jaguar.  Picture below are the Destroyer and Flash variants.




Unfortunately, when I opened the three blisters I had (one Fire Jaguar was already assembled and painted), I noticed that every single Jaguar head was different.  One had the extended visor just as the assembled Fire Jaguar, one was angular similar to modern Jaguars, and one was oddly curvy but not very similar to the cury Fire Jaguar heads either.  Unfortunately, the engine in that pack also didn't match and it appeared that I had yet another RAFM mispack.  From looking at various pics online, I had a hunter "bits" plastic bag in my Jaguar blister instead of the correct one.  You can see the various heads in the pic above as well as the engines below.


I decided to only build three Jaguars (similar to the three Grizzlies... not including the Kodiak commander) since I only had three correct matching engines.  The heads, however, were a different story as I'm still not sure what to do.  On a lark, I figured I'd try to email Rafm and see if they had any extra bits left over from that era.  I realize it's a very long shot and hopefully they'll be able to help.  If they can't my only options will be to either use wildly different heads or try to press mould additional heads.  For now, I'll hold off on the decision about the heads and next build the last Arrow Jaguar addition to the squad.

Tuesday, June 14, 2016

What squad and which variants next?

Just a quick update today.  I mostly took the weekend off but tonight I swapped out the Kodiak rocket launcher for the larger one the grizzlies have for consistency. I've also been considering what squad to build next. My general choices given the models I have on hand are general purpose, recon, and strike squads. Personally, I'm leaning towards the strike squad of Jaguars and to a lesser extent the recon squad of Cheetahs.

With the Fire Support grizzlies, the blisters were all different with vastly differing bits that couldn't be replicated easily... but that isn't necessarily the case with either the recon cheetahs or the strike squad jaguars. For both squads, I can build either four different models as I did with Fire Support squad or build a bit more optimized two pairs of two variants with some minor conversion. For instance, I have two normal cheetahs (one built), a cheetah fang and similar strike cheetah, and a white cat and similar white cat EMH. Any thoughts? I'm leaning a tiny bit towards different loadouts for the squads mainly for visual variety as opposed to a cohesive looking or mathhammered efficient force.  Any thoughts?

Finally, I'm debating how to base the models.  Initially I had planned on buying some packs of 40-50mm lipped circular bases but then realized I still had dozens of 40mm bases from Robotech that I'll probably never end up using.  The kodiak overhangs a little bit but even the fire support gears fit well enough on them.  

Saturday, June 11, 2016

Kodiak Destroyer Conversion

Here's the final grizzly family member in RAFM scale.. my Kodiak Destroyer um... chaplain... or duelist... or army commander... not sure which (or what combo of those) yet! 


I changed up the rocket pod just like with my previous gears (although using a smaller bit to signify the lack of dual pods in the current rules).  Due to the relative size of the protrusions like the engine cylinders and the bazooka, I frankly didn't have much posing options.  The arms pretty much could only be elevated as much as they arm due to bumping up against the engine and the torso couldn't really be swiveled much either.  In the end, I decided to go with a more on purpose looking static pose trying to make lemonade out of lemons.  I took off the pack gun from the left arm  (as well as the circular rocket pod) and drilled out the hand.  I converted my last 40k grey knight halberd into a duelist weapon/melee staff similar to the one used by the gearstrider Scimitar.  I then added a few cloth bits (also from 40k) to make the character model a bit more similar to the cover art of the original northern Blitz book (and the art on the current Northern chapter page in the living rulebook).  I considered adding back a folded pack gun like I did to the Crossbow grizzly but ultimately decided against it (as well as the APGL) as I thought the model would look too busy. 

Here's a group shot of all four together.


I was relatively surprised by the similarity in size (minus the missile launcher) of the Kodiak to the other grizzly models.  This matches the RPG fluff on which these old models were based but I suppose I just got used to the injected size differences between classes in current blitz.  I had hoped to use the Kodiak as a Gear Strider in current scale Blitz but it's a bit smaller than I had hoped.  The Scimitar (according to the original DP9 press release) is 68mm tall but they didn't state to which part of the model (it has a humpback tower/turret behind and above the head).  I assume that it is to the literal top of the model; in the case of the Kodiak, it's about 62mm to the top of the missile launcher and about 52mm to the top of the head.  I'll have to actually see (and hopefully compare) it to a real Scimitar both in height and bulk to see if it's a worthwhile substitute.  It's not too much of a problem in the current living rules as the LOS by default is substituted by a rectangular profile regardless of the actual model dimensions. 

Finally, I can deny it no longer... my new cell phone camera sucks at taking model pictures.  Part of the issue is the time and location of the pics (in the evening when I can work on the models and in the not so bright basement where I do the hobby work) but the camera app doesn't have great features as well (like no dedicated macro function).  I tried retaking some pics last night with my old dedicated digital camera (a simple consumer model.. nothing fancy) and it was a little better but still not much.  Today, in between clouds, I tried taking some natural lighting pics and will be replacing the previous blog entries with the better pics where possible.  Without further whining about my lack of photography prowess, here are the new better but still not great duo pics!



Thursday, June 9, 2016

RAFM Grizzly Three Amigos



The third grizzly fire support gear is built!  I decided to upgrade the third grizzly from a standard crossbow variant to a thunder command gear as well.  The change ruleswise just adds some comm boosts and a satellite uplink and must be used as the squad commander.  Modelwise, I made a few more changes in line with the old RPG art.

The assault/destroyer grizzly (bazooka guy) was supposed to have a moderately upgraded comm signified by a single bunny ear on the head in the dog.   In the current rules, the destroyer gets no such buff so I left the bunny ear off.  The thunder variant though has a full set of ears which worked out well since I now had access to two bits.  Additionally, I added a sat uplink cone to center of the backpack from my smaller scale blitz bits box.  It's technically supposed to be off to one side but that wasn't a particularly sturdy conversion so I glued it centrally instead.  Finally, the "pointy" arm looked a bit more commander-ish so I swapped it out from the Destroyer variant where I suppose it was supposed to be a sort of arm stretched out counter balance to swinging the bazooka around.



And by special request, here is a size comparison between similar Rafm and current metal Blitz scale models.  From L to R:  cheetah scout, jager/hunter trooper, jaguar elite, and grizzly fire support gears.  I don't own any gearstriders though nor any normal striders unfortunately.  




I haven't assembled my Kodiak yet but he is the next gear I tentatively had planned on building next.  I dry fitted some pieces though and I was surprised to see that, while bulkier, he isn't much bigger than standard grizzlies unlike in blitz scale.  I had been hoping to use him as the northern Scimitar gear strider (and the RAFM King Cobra similarly for the Drake) but there is a chance he might be too small!  When I finish the Kodiak, I'll try and do another comparison.





Wednesday, June 8, 2016

I think I spilled some JRPG on my models...

I worked on the second grizzly and took a few pics.  Here's the previously mentioned Destroyer Grizzly variant built and converted:



The general basis for the fig is the RAFM assault grizzly but I've upgunned the bazooka to a heavy version as well as changed the other weapons to match the current rules.  The arm is the same but the original medium bazooka had to be clipped/filed off and the new one glued on.  The end result is a bit comically huge like a JRPG weapon which I wasn't expecting but the other one was a tad too small as well (especially since it'll be the weapon on a bunch of smaller trooper gears as well).  With the larger weapon size, the position of the engine cylinders actually became an issue for posing and the one I chose is basically the most level right arm pose I could get.  The waist was angled down initially and when I put the torso on the gear always looked like he was looking for a dropped coin or his keys on the ground... so I extended the waist a bit in the front which angled the torso up just enough.  I drilled a hole in the hand and put in a pack gun and added the usual bits including the same rocket launcher.  The rockets aren't actually WYSIWIG but the new rules simplified grizzly rockets all to the same statline so shouldn't be an issue.  The original strike grizzly is supposed to have a smaller rocket on each shoulder and the destroyer probably has them on the back of the engine (they're strangely never shown in the rpg art).  I had some bits lined up for the heavy spike gun on the left forearm, a spare fragcannon, and extra head bunny ear antenna but decided to go with the modern loadouts instead.  Here's a group photo with the Rabid Grizzly...



Next up (probably tomorrow) will be the Crossbow Grizzly blister that I'll also convert into a Thunder command variant.