Showing posts with label Star Trek. Show all posts
Showing posts with label Star Trek. Show all posts

Thursday, October 15, 2020

Only Digital Bytes to Show...

 for my hobby efforts this past month!  I've been out of resin and running low on alcohol to clean the printed models so I haven't actually printed anything in a while.  I've kept busy though tweaking/converting 3d models for potential future printing though from scifi RPG character models to Star Trek spaceships to Heavy Gear stompy robots.

I restarted tweaking my old HGA Heavy Gear Hunter model yet again.  I had problems with the two prints that I previously attempted and I tweaked the loadout on this version to be a basic Hunter instead.   I previously attempted a multipiece print for my second try but wasn't happy with the results.  After some encouragement from Ashley over at the Paint it Pink blog (link), I decided to try it again and was eventually able to both split the parts and set up a ball and socket connection system between the parts.  

One of the flawed gems of the last console/pc generation was IMO the first Force Unleashed game (the followup was admittedly a rushed cashgrab abomination!).  I really liked the look of the Sith Stalker variant of the character model and never saw an official model/miniature other than a single toy figure in a larger boxed set.  I recently found a decent 3d model likely ripped from the pc game so it definitely needed conversion to a printable tabletop gaming 3d model.  I thickened up various bits to make them sturdier/more likely to print successfully as well as changed the pose as much as I could without any actual knowledge of video game animation.

 

And finally we have a selection of Star Trek ships that have been converted into something that more resembles a different era.  First up we have a DISCO ship that I've converted into an NX era ship.  The second is another DISCO ship that I've tried to convert into a TMP era Akira class.

 





Wednesday, September 2, 2020

Dorritos Class and D-10M 3d Models and Stats!

It's been a while since I updated the blog despite making some minor hobby progress in the meantime.  For some reason, I had an urge to throw together some new Star Trek ships for the FASAverse and worked on both an update to a classic Klingon design as well as a retro-take on the newest official Trek hero ship.  Both ships were created using CaptainMojo's parts kits on thingiverse (link here) so special thanks to him for making them available to fans of the classic game!  For the first time on this blog, I'm including the 3D model STL designs in addition to the stat sheets and tokens for those who want to use either ship on the tabletop.

A new Star Trek cartoon came out in the past month and it included a new hero ship that I thought I'd try to retrotrekify (is that a word?) into the FASAverse.  I haven't watched the show but supposedly the ship is a second line support vessel.  Due to the parts that I used to construct a FASA version with the same overall design asthetic, I decided instead to make this a torpedo destroyer instead.

The second ship is a minor update on one of my two favorite FASA designs, the D-10.  I decided to "fix" the minor quibbles that I had with the design including the overly flat/featureless secondary hull by adding gribbly bits to the bottom and putting a proper impulse deck housing ala the D-7 on the top.  I also enlarged the engines and sloped the top of the hull a bit to give it a bit more variation from the front view. 

In the background and rules, I consider this D-10M to be a dedicated command and support variant of the venerable design meant to lead fast moving and cloaked battle groups.  It lacks both the troops characteristically found on Klingon cruisers and research facilities on modern D-10 models, replacing them instead with additional support and command facilities.  Already fairly cavernous due to the hull design, the removal of those facilities as well as external mounting of the impressively powerful impulse engine allows it to fulfill both those roles.  While the offensive armament is unchanged from the most recent model, defensive capabilities are markedly increased with a more efficient variant of the KWE-3 engines and new KSP shielding as well as the installation of the power hungry KCD cloaking device.

For those interested in playing the ship with the FASA rules, here are the fan stats of this pair of vessels as well as printable tokens for use on a hex grid and the 3d models that I put together from CaptainMojo's parts.  Due to my unpleasant experience on thingiverse with my Winged Hussar models being unceremoniously removed without notice/warning, I've decided to host the files here instead.


DORRITOS CLASS 3D MODEL DOWNLOAD LINK 

  D-10M 3D MODEL DOWNLOAD LINK 

Monday, May 25, 2020

Quarantine Kitchen Sink Update

Hello to everyone and I hope all are doing as well as possible during this pandemic.  It's been a while since I last updated the blog and initially I hoped that the extra time would lead to increased hobby progress.  Unfortunately, that hasn't panned out and the only project I've accomplished is growing my first beard.  :)

I haven't been totally comatose though so I decided to post a kitchen sink update instead of boring folks with multiple smaller ones.  My most recent project, my digital Winged Hussar (link here) was unfortunately C&D'ed by GW as apparently they claim ownership of all future grimdark space Poles.  Shortly after uploading, it disappeared from my account and it took me over a month to get a response from Thingiverse letting me know that GW had claimed my model and forced its removal.  Strangely, many of the component parts are still there as are thousands of other 40k models so I have no idea why they targeted it (along with a couple dozen others for DMCA takedown) as they included no justification.  I have to say that it put a damper on me continuing that project.  I had initially wanted to convert one of the new official Master Lazarus models to a Winged Hussar but the idea of giving them $40 plus shipping/tax is much less likely now.  I completed another conversion parts set that will likely never be uploaded and Lt. Googely Eyes will have to do for now if I ever need an RPG figure.


CBS All Access offered everyone a free month so I was able to catch up on two seasons of nuTrek.   I'd previously written up a very lengthy review of Season One of Discovery (linked here) so I wasn't particularly optimistic given that the same folks were still involved in running the show(s) and that reviews written since weren't particularly flattering.  I will neither be verbose nor include any spoilers so no worries if you haven't watched either of the recent seasons.

Picard was, as expected, a major disappointment.  Admittedly, like with the movie JJverse, they did set the expectations early on with the star stating that it would NOT be like TNG and that it would, more recently, focus on real world hot button issues like President Trump's election and the Brexit vote.  Sadly, those descriptions of the direction of the show were spot on and it was a complete mess except for one (possibly overly nostalgic) episode.  If you're a long time fan who pines for an optimistic view of the future that Star Trek used to be known for, look elsewhere.  Heck, the TNG Mirror Universe comics are probably a more optimistic and hopeful depiction of Star Trek than this show.   As for Discovery Season 2, it was a definite improvement and approaches "OK" with some actual exploration and an ensemble cast doing trekky things before it devolves yet again into a CGI schlockfest of action you can't make out while Michael Burnham saves the universe.  While I don't have any hope for Season 3 of Discovery, the Pike/Spock/Number One dynamic was a definite improvement (albeit still flawed) and the recent announcement of another spinoff show focused on them might prove the adage correct about the third time being the charm.
 

On the home 3d modelling and printing front, I've mainly focused on random RPG characters for the Starfinder campaign that I'm playing in.  I've done up multiple versions of the Krogan that I'm playing as well as a flying space monkey in armor (based on Overwatch's Winston), a small round alien mechanic/gunner (based a Mass Effect Volus with 40k bits), and a skittercommando (a Starfinder iconic race).  I haven't actually painted up any models yet as my campaign has gone virtual (and intermittent) but I do hope to at least finish a Krogan this month.


And, finally, I did finish cutting up and printing out the various parts for my 3d Heavy Gear models with some mixed results.  I resized and reproportioned both the Hunter and the Grizzly but I can't help but disagree with my initial assessment that something closer to the official models would be an improvement.  Judging them on their individual merits, I think the "chunkier" versions are better.  Overall, I also think that the Hunter XMG is better suited to home 3d printing than the Grizzly and will likely at some point paint that one up to match my army colors.


Well, that's my bimonthly update for now!  Thanks for reading and I hope to have some more progress to post at the end of the month.

Saturday, January 25, 2020

State of the Blog Address (2019 in Review)

I have to say that this year passed by quickly!  It's basically a blog tradition that I go over what I did and didn't accomplish over the past 12 months and this year is yet again a bit of a mixed bag.  I'm the traditional hobby front, 2019 wasn't unfortunately much different than the prior year.  I managed to finish what I thought would be my final Winged Hussar (link here) as well as four figs for basically the same rpg character idea.  Why so many?  Well, the character changed as well as my ideas of how to portray him.   The first fig (link here) was printed on shapeways for a previous defunct campaign attempt whereas the others were done at home on my only big hobby project purchase, the Elegoo Mars 3d printer.

I had previously thought I was done with my hussar project but the upcoming release of Master Lazarus for 40k as well as a free 3d model from Artel W might convince me to dip my toes back into that pool later this year.  In the meantime, I've taken a stab at samurai inspired space marines instead with some success (link here) that I have yet to paint as well as a Space Wolf that at least I finished (link here).

Too big...too small...just right!

On the Star Trek front, I made a few entries to my SHIELD UP! house rules section.  While I didn't end up revising my Fasa STSTCS ship manual, I revised the existing D-15 FASA ship (link here) as well as added the Atlas dreadnought to my STA house rules (link here).  I also decided to test out a theory regarding whether you could noticeably improve prepainted heroclix minis with a quick wash and/or drybrush (link here).    Finally, I  came up with some more nuanced rules for playing STA in the Enterprise/NX era of trek (link here).  In that same update, I previewed a 3d version of my old NXL ship design which later got a test print or two (link here) but I never did more with them.  It's not alot but I suppose an optimistic way to look at it would be that I put out at least quarterly trek updates if averaged out for the year.  I don't have any ambitious plans for the trek side of the hobby but I do hope to revisit printing my NXL design now that I'm more experienced with supporting prints as well as coming out with a short Klingon D-7 update for FASA.  I generally need a direct motivation for my hobby work and the lack of any real chance of playing anything trek related locally unfortunately hampers that.
 Cactus Trek!

Ending the recap on a positive note, I was finally able to find a relatively stable rpg group this past year.  While I'm not enamored particularly with the ruleset (review link), it works for me as a player and we've been managing a monthly game since the summer.  It's because of that campaign that I've been focused more on my Krogan miniatures than the others.  I'd love it if we were playing longer than the 3-4 hours per session we average as well as playing every two weeks as originally planned instead of monthly but it's a good group of easy going players and I'm glad to have them.  With that, my yearly TL;DR hobby therapy session post is over and I wish everyone a happy 2020!
 
Another upcoming Krogan RPG character mini!

Sunday, September 22, 2019

Supporting your miniatures.. Literally!

Since getting the printer, I've been spending time honing in some settings as well as getting the hang of properly supporting home printed 3d models.  My initial foray(s) were mainly using auto generated supports with a few extra that I added for spots that I thought needed them.  Unfortunately, the results didn't turn out so well as shown in the previous post.  I've been learning more about where and when to place custom supports and they've improved the final appearance of the model with each iteration (newest print on the left, oldest on the right).


It's not perfect by any means as, despite my added supports, the gunclub (a combo of the two weapons for the RPG character) remains a bit bowed where it meets the hand but at least the globs of fused support and model are gone.  I didn't notice any areas of failure to print so I'm probably (other than the before mentioned gunclub) adequately to overly supporting the model.  As long as the cleanup is manageable and mostly invisible, I'm ok with the latter!

Here is the final result painted.  From L to R, we have a GW Primaris marine, my earlier Shapeways printed Krogan, my recent home printed Krogan, and a prepainted Star Wars miniature circa 2008.



Overall, I'd put the crispness of the detail somewhere between my (admittedly dated) prepainted PVC miniature and modern GW plastics at the above printed layer height of 50 microns (with a 47 micron accuracy on the XY plane due to the 1440p/"2k" LCD screen).  For something printed at home in a few hours, I'd call that a resounding success considering it took me over a month to get the Shapeways krogan after payment!   It's unfortunately not an exact like for like comparison though as my 3d modelling (or more accurately tweaking) skills have improved somewhat and I did learn how to smooth out the obvious polygon facets visible on the krogan as well as his layer height being set to approximately 1/3 (16 microns) that of the home print.  At least for my thoroughly mediocre painting abilities, I don't think the added difference shows in the final product.

Along with the krogan, I decided to reprint NXR Star Trek ship as well since I had plenty of room on the build plate and wanted to test out both the custom supports as well as a true vertical orientation on the model at 50 microns instead of the previous 45 degree angle/20 micron/auto support print shown on the left.



There is some difference in this model in terms of fine detail but I can't say whether the orientation or the layer height had more to do with it.  It's evident in the overall softness and the shallowness of the depth of the saucer elements like the cover over the front saucer tip where the original NX deflector was.  Like the krogan, this model wasn't specifically made for 3d printing so shallowness of details is to be expected somewhat but it's a bit more muted than I expected.  I haven't painted this model (obviously ) and I am curious how much of it will show through after a layer of primer, paint, and wash are applied.  Regardless, I'd have to test out a fully vertical 20 micron print to see how much of that loss is due to each factor.  Due to the length of time that would take, I'd probably wait to do that for when I'm ready to print out a full build plate of Trek ships so as to maximize the results for the longer print as a vertical starship is significantly taller than my other mainly wargaming character prints.

Well, those are my 3d printing results for this past week.  As always, feel free to comment below and thanks for reading.  More to come in about a week!

Tuesday, July 30, 2019

Birth of the Federation (NX era rules for STA)


I've been working on my first ever "remix" of a Star Trek 3D model (basically the digital equivalent of a plastic model kitbash or conversion).  A while back on one of my first blog entries, I posted my NXL Long Range Exploratory pod idea (link here) and decided recently to try and add a 3rd dimension to the visualization.  That of course brought up the more practical gaming uses for it and reminded me that I wasn't entirely happy with the rules for the NX era in the modern Star Trek Adventures RPG.  The problem that I have with it is that I feel that the rules penalize ships from the era a bit too much as you not only get downgraded but also have to pay an extra cost for the privilege.  For example, you have to pay for the privilege of downgrading your tractor beam to a grappler cannon using a ship trait; similarly, downgrading shields to hull plating costs another.  While I wholeheartedly support making ships of that era worse than those from a century earlier, this double penalizes the worst ships whereas the most powerful ships of the era are functionally equivalent to those that come over a century later when updated. 

Tripp: "How can you be so damn sure what our sensors can do?"
T'Pol: "Vulcan children play with toys that are more sophisticated."  

RULES FOR PLAYING IN THE NX ERA

Ships originating from this era (pre-2200 introduction) have a baseline technology level below that of most eras covered by the Star Trek Adventures core rules.  As such, the starting equipment for a spaceframe introduced before 2200 has the following changes:
  • Remove access to shields and the tractor beam; replace them with the polarized hull plating and grappler cable rules respectively from page 55 of the Command Division book supplement.
  • Remove photon torpedoes and phasers/disruptors and replace them with plasma turrets (no special qualities) and either the spatial torpedoes and/or nuclear warheads from page 55 of the Command Division book supplement.
     Tripp: "That tractor beam of yours is quite somethin'.  Any chance we could take a look at the specifications?" 
Vannik: "That information is classified."
 In order to emulate the more advanced ships from the era, the following talent is available for selection.

STATE OF THE ART 
Pre-2200 service date introduction only.  This ship contains systems that are far in advance of the common technology of the day.  Each time you select this talent (max twice), you must choose to either upgrade the offensive or defensive systems of the ship.  If you choose the offensive option, you may upgrade your baseline weapons to phase weapons and/or photonic torpedoes.  If you choose defensive, you may upgrade your systems to include shields and/or tractor beams.

For example, the original NX class as launched would just include plasma turrets and spatial torpedoes with all three talent slots open.  If you instead choose to portray the ship as equiped in later seasons, the ship would have the State of the Art (Offensive) talent with the phase weapon and photonic torpedo upgrades.  If you instead wanted to go even later in the era, the NX refit would spend another slot on a second State of the Art talent in order for the ship to include shields and tractor beams.  As always, feel free to let me know what you think of this as an alternative to the official rules for the game.

Tuesday, July 9, 2019

Star Trek Heroclix... worth a quick touchup?

Recently I gave another player the advice that a quick wash/shade of the Star Trek heroclix figs improves their look and the level of visible detail and I realized that I had never actually done so with my own Trek clix figs that I picked up last year.  While I had done the same thing with some other clix figs like AVP and Marvel/DC ones, those examples were a few years ago and I figured I should update the blog with an example of the quick and dirty technique on the newer Star Trek figs.   My goal was to show what can be done quickly, easily, and relatively inexpensively by a player without any real experience with painting miniatures.  

I tried to choose a half dozen figs showcasing a variety of factions and colors.  The original prepainted figs are duplicates of the same sculpt/paint job as I didn't think of taking the before pics of the exact same figs; any minor deviations on the base paint scheme (like roving eyebrows on the red shirt!) are just paint errors from the clix factory.  And, yes, the red shirt that I touched up is indeed missing a hand as he came like that from the ebay auction.  I had a second one of the fig so figured it wasn't worth raising a stink with the seller with one defective fig out of 20+ in the lot.  Besides, it's a bit appropriate given he's a red shirt and nurse Chapel is nearby anyways to treat his wound.  :)   Here is the starting "before" pic:


The first step that I did was a quick wash of the main uniform color.  I used a dark flesh wash on the Klingon/Romulan and a light wash on the Andorian.  The Federation figs instead got (from L to R) a red wash, soft flesh, and blue wash on the uniforms.  Skin and hands then got the approrpriate wash as well (blue for the Andorian, soft flesh for the rest).  I didn't wait for the first wash to dry before applying the second as I was purposely trying to show what a quick, relatively no fuss novice technique could do.  About the only care that I took was to avoid excessive pooling in areas like eye sockets and splotches on big flat areas.   No fig got more than 30 seconds each in total of actual painting time/attention with both washes combined.


While I was happy with the added detail in folds of the uniforms as well as on the faces, the above obviously isn't a home run either.  Despite my (admittedly minor) efforts to prevent excessive pooling, there are still areas where the wash dried a bit too prominently for my tastes so I figured I'd try and see what adding a second quick dry brush step could do for the figs.  For this next pic, I basically just dry brushed whatever the closest color I had to the base color (red for red, light blue for blue, brass for brass/copper, etc)  even if it wasn't the exact same tone to pick out the raised areas a bit more.  I wasn't careful regarding how I applied this paint so areas like the starfleet delta uniform details are somewhat obliterated.  If you want to keep those details, I'd say use a traditional careful technique in that one same area instead of drybrushing.


For darker colored figs like the klingons, I don't think the technique has much utility as the only place that I see a difference on him is on the grey uniform top (similarly the helmet/face on the romulan).  I do think though that it does improve the lighter colored figures in the line for minimal effort.  It's obviously *NOT* the same thing as repainting them with care and detail nor is it perfect as some things are lost (uniform badges and the whites of the eyes) but overall I think it is a moderate improvement for minimal effort.  Including the washes drying, the set of figs above was completely done in about an hour (most of that time taken up with waiting for the washes to dry!) with no individual figure taking more than 2-3 minutes total for both steps combined in actual painting effort.

Here is an animated comparison of the three steps in succession on the two figs that I think it had the greatest impact on.  As always, feel free to let me know what you think and whether or not the quick wash and/or dry brush is worth the effort (or if it is even an improvement in the first place!).


Wednesday, March 13, 2019

The Atlas Dreadnought... now in full Trekkiecolor!


A while back, I converted the Atlas Dreadnought that was introduced in the awesome TOS themed Agents of Yesterday expansion in Star Trek Online for the FASA system.   I was holding off from doing a Star Trek Adventures spaceframe until I had the right artwork for that style and JAFisher44 came through yet again!  I've used his 3d models (link here) in the past for my Pioneer and Derf STA writeups and he didn't disappoint with his take on the Atlas either.

I deviated a little bit from the STO version of the ship as I didn't want to stray too close to either my recent Pioneer writeup or my original Hood Class dreadnought in terms of stats and talents.  If you want something that replicates the official console that comes with the ship on STO, just replace the improved shields talent with improved power systems instead (or just take it as one of your optional ones as it's on my recommended list as well).  As with all my fan rules, feel free to comment below.  The full size image is available if you right click/open in new window on the pic or just download the pdf version linked below.







Friday, March 8, 2019

D-15 Klingon Command Cruiser Refit

It's been a while since I did any Trek content for either the current Star Trek Adventures RPG or the classic FASA tabletop game so I figured I'd put up something for both hopefully this week starting with FASA (age before beauty!).

A while back, I put up a FASA STSTCS sheet for my Klingon D-15 cruiser write up (link here) where I used a future 1701C era design that had a retro feel from Star Trek Online.  The prolific trek fan artist Atolm posted his take on some of the highly incongruous Klingon designs shown in Star Trek Discovery (link here) around the same time.   I really liked some of the designs but figured it would end with just that thread and I couldn't adapt those designs for my sheets.  Fortunately, artbraune also liked the designs and decided to commission Sean Tourangeau (the artist who created the Axanar Ares awesome final look) for a set of orthos for many of the ships (link here).  One of the most recent designs he's fleshed out was the Klingon Command Cruiser shown below.  The command cruiser seemed like a great fit for the D-15 with its plasma weapon and later rotary photon torpedo tube launcher due to the enlarged gullet compared with the traditional thin neck on ships like the D-7.


I was fortunate enough that all involved allowed me to adapt the art/design for my blog so I present the revised D-15 Quick Death cruiser for FASA STSTCS.  I've changed a few things both in the story and the stats from my original version to better reflect what Atolm originally created and Sean fleshed out.  As always, right click/open in new window to get the full sized jpeg image or save the pdf linked below instead. 


Saturday, January 5, 2019

State of the Blog Address (2018 in review)

Well, another year has gone by and so it's time for another year in review post.  I'll start with what amounted to the majority of progress on my blog... digital hobby publishing.  Starting with Star Trek tabletop gaming, I worked on over a dozen sheets under my SHIELDS UP! house rules (link here) divided up between the current Star Trek Adventures RPG by Modiphius and the classic FASA Starship Combat games.  This is where the bulk of my updates are for 2018 and, while I myself haven't tried any of them out in actual games, some other players have reported using my fan ship designs in their own campaigns.


Additionally, I tried my hand at some very basic programming and developed some custom ships (link here) for the fan made computer game version of the classic FASA game along with a tutorial for getting it all working (link here).  All in all, I'd say that I was significantly more productive in that virtual realm compared with typical tabletop hobby work albeit with almost no difference in the "games played" metric described above (excluding single player missions).


When it comes to actual hands on traditional hobby work, I frankly didn't accomplish much.  In 2018, the only miniatures that I worked on were the painted Winged Hussar pictured in the center below and another converted/built yet to be painted.  I had hoped to finish off a half painted Tau broadside suit conversion I worked on a few years ago but never got around to it. 


I hope to do better next year but realistically I said the same thing last year in my previous review so I won't hold my breath.  While I did visit the local games store a bit more in 2018 for RPG reasons, I only ended up playing a single miniatures game after an RPG session.  That definitely puts a damper on any larger hobby plans leaving me with the occasional conversion project (like my RAFM minis or Winged Hussars).  In the next month, I do plan on painting some of my 3D printed figures as part of the last phase of my review of them.

Next we have a mix of the two categories above in my Shapeways miniatures printing.  I relearned by brute force trial and error how to pose and modify existing models (although actual modelling is still far beyond my grasp) and mostly successfully printed out physical miniatures.  I did hear back from Shapeways about the misprint in my order and am awaiting my reorder of tweaked figures.  I do plan on covering the reprints as well as painting up several of the figures for use as well.  If time and budget allows, I also hope to place another later on in the year for my first ever custom starship miniatures including hopefully a ship or two featured in my SHIELDS UP! house rules.


Finally we have the miscellaneous updates.  In between the above, I've recounted my truthful experience in backing the failed Robotech Tactics miniatures kickstarter (link here), reviewed Artel W's series of boutique 40k themed miniatures (link here) as well as the Star Trek Discovery Season 1 (link here), reviewed the Starfinder RPG and my unsuccessful attempt at starting a local group (link here), and even covered the history of my blog's title (link here).

All in all that makes 26 updates for 2018 or roughly one every two weeks or so on average.  In reality, they came more in fits and spurts with May being a month without any update.  In addition to hopefully doing a bit more hands on painting in 2019, I do also hope to post a bit more regularly or, at a minimum, not completely miss any months on the blog.  As stated above, I do hope to finish off some existing miniatures on my painting table (like my 40k Tau broadside linked here as well as my recent 3D printed figs).  On the digital front, I don't see myself coming out with too many ships but I am considering publishing an updated 2019 edition of my TOS Recognition Manual (link here) if I can come up with a suitable Romulan ship to add to the roster.

I don't know if this type of review is informative to any potential readers but I do feel that it (at least temporarily) helps to focus my efforts for the upcoming months.  Regardless, see you all in a few weeks with my next 3D printing update and thanks again for reading!

Wednesday, November 14, 2018

SHIELDS UP! Custom Ship files for the STSTCS PC Game


 A few weeks ago, I posted a step by step installation guide for the fan created PC version of the STSTCS miniatures board game by FASA.  Since I've been creating house rules for various fanships for a while, it was only natural that I'd try to add some of them into the game itself.  There were some issues in creating and saving the fan ships but I think I've succeeded in making them.  I've combined the files necessarily along with some simple test scenarios into a single zip file along with a readme.txt file with the instructions on where to copy and paste them.  I'm not a programmer myself so an auotinstalling mod is way beyond my abilities unfortunately.  Since I can't test to see if it'll work on computers other than the one they were created on, I'd appreciate it if anyone who attempts to add them let me know if it works.  Thanks again for reading and enjoy!

Saturday, November 3, 2018

Attucks Class Attacks! (part 2 FASA version)

 A while back, I came out with a blog post (link here) for the Attucks Class by M. Christopher Freeman for use with the Star Trek Adventures RPG.  Normally, I try to cover new fan ships on my blog for both that current system as well as the classic FASA games but the latter gave me a bit of a problem.  The older FASA game didn't support "fighter" style combat which is the focus of this type of "aircraft carrier in space" style ship.  I decided instead to just cover that specialization in the backstory for the class and have instead stat'ed it up as a frigate in the classic game.  For FASA RPG purposes, the ship still has a large amount of fighter shuttlepods that GMs and players can use but they won't come into play in the tabletop miniatures game.  As always, I've included the full size images below of both the ship sheet and the counters (right click and open them in a new window for the full size) as well as a PDF link.  Thanks and enjoy!




Wednesday, October 24, 2018

Gaming like it's 1989.. Installing the FASA STSTCS PC Game

I've heard about a fan made FASA STSTCS PC game by Jason Robinson for years but never tracked it down.  Recently, I came across a lengthy thread over on the STSTCSOLDA forum (link here) where some folks had gotten it to work on Windows 10.  With some handy dandy links from Ironnerd and tips from cowboy40 and others, I was able to get it mostly working on my modern PC.  The information is out there in bits and pieces on how to get it to work but I figured I'd try to organize it in one handy dandy spot for those willing to try it.

Just in case it's not obvious, I'm not a computer expert.  I've tested out all the information below on my own computer with no negative effects that I can discern as well as scanned all the linked files with both Malwarebytes and AVAST Antivirus software with nothing detected at the time of writing this.  That said... I recommend you scan the files yourself and proceed at your own risk.

The first step is to download the base game file installer v2.02 as well as the v2.04 patch hosted over on the trekcore website linked here.  There are two additional downloads (a ship counter and romulan pack) but in my installation both were included in the 2.04 patch and are unnecessary.


Unzip the downloaded files and install the v2.02 game making sure to note the file directory that you'll be installing it into.   Next, do the same with the v2.05 patch making sure to specify the same directory as the base game.  The screenshot below shows as a reference the default one that I used.  


If you try running the game now in Windows 10, you'll likely get a "transpicture.ocx" error.  If you do, you'll need to download the transpicture.ocx file at the webpage linked here.  As with the above, make sure to run your virus protection software to make sure that the file hasn't been corrupted in the time between my checking it and your downloading it.  Place the file in your c:\windows\system32 directory as shown below.  (Editor's Note: Possible alternative methods are listed at the end of the post!)


You'll now need to register that ocx file in order for windows to recognize it.  I had to download from Microsoft and install a Visual Basic run time program from the link here.  Again, this is from the Microsoft website but always run a virus check just in case as it is an exe file.


I promise we're getting close!  Next, you'll have to open a command prompt as an administrator by typing "command prompt" in your Windows 10 search bar.  It should be the first result on the top and you need to right then left click on it to "run as Administrator".


That opens up the old DOS style command prompt window and you need to type "regsvr32.exe transpicture.ocx" into it and press enter in order to register the OCX file.  In my case, it defaulted to the same C:\windows\system32 directory listed above where I put the OCX file.  You should get a successful confirmation after doing so if it worked. 


Finally, right then left click on the shortcut for the game on your desktop run the "troubleshoot compatibility" function.  On my computer, it selected running it under Windows 98 Service Pack 3 and the game hasn't fully crashed once.



You can now play the game!  Occasionally, the program will hang after the enemy AI's turn but I've found that the quick fix is to do one or all of the following in this order: press escape, click on tactical if it is showing and the press escape to return back, or press the windows button then reenter the game window and press escape.

I hope this how to guide helps folks rediscover this classic game from the 1980's.  I don't harbor any pretext that it'll be popular with younger gamers as it is a game design relic of its time but hopefully it'll rekindle some interest with folks nostalgic for the original.

10/2022 Edit: Thanks to Dr Kanukie for researching updated methods to installing this as programs that worked for me in 2018 may have changed in the years since.  I haven't tested these out yet myself as I haven't gotten a new computer since so all the usual caveats already noted above apply.  Dr Kanukie got the process to work by for 64bit systems like Windows 10 by putting TransPicture.ocx in SysWOW64 folder instead of the System32 one and using Windows XP SP3 compatibility settings instead of Window 98.

4/2022 Edit:  Sometimes for no explanation Microsoft seems to be changing the availability of certain files.  For now, the microsoft link above for the Msvbvm50.exe as shown in the picture does work.  I myself haven't tested the Visual Basic 6 runtime pack that replaced the original link (here) but hopefully the direct exe file link above will continue to work fine.  If the VB6 link alternative doesn't work, Tycen suggested in the comments below that it's also available at the following: vb6extendedruntime   As always, run virus checks first before installing anything as I haven't tested these last two methods myself.

Friday, October 12, 2018

Star Trek: What if? The Century Class for STA

What if the Federation never encountered the Borg and the Dominion?  What would the next heavy cruiser in Starfleet look like?  A while back, I discovered DJ Curtis' Century Class design in a mod for the Star Trek Bridge Commnader video game (link here).  I liked the sleek design of the ship and was happy to see that unusualsuspex on deviant did his own artwork for the ship as well.
 

Unusualsuspex was kind enough to allow me to use his gallery for some of my sheets so I was excited to do a variant of the Century for Star Trek Adventures.  In DJ Curtis' fan created backstory, the Century class was the followup to the Sovereign and the bearer of the coveted title of 1701-F roughly 30 years or so after Star Trek Nemesis.  Star Trek Adventures doesn't internally cover that time period and that fan created backstory has largely been replaced by licensed Star Trek Online in the decade since so I decided instead to reimagine the Century as an alternative to the Sovereign class.

To borrow from the title of a classic Marvel Comics series, what if Starfleet had never encountered the Borg or the Dominion and instead pursued the same focus on peaceful exploration that had lead to the creation of the Galaxy class?  Without the urgent need for increased tactical capabilities, I instead focused the ship onto the role of an advanced heavy exploration cruiser with a focus on science, medicine, and exploration.  The command speciality as the flagship of the Federation would be gone as would be the tactical upgrades of the Sovereign.  Instead, the ship would have slightly less overall power and lower top speed than the Sovereign but able to travel with increased efficiency (allowing it to cruise at max warp for many hours despite its size similar to the smaller Intrepid).  The quantum torpedoes would instead be replaced with improved shielding (the only tactical upgrade) as well as advanced sensors and automated laboratories.

As always, let me know if there are any mistakes in the writeup and feel free to comment below.