Showing posts with label broadside. Show all posts
Showing posts with label broadside. Show all posts

Sunday, May 22, 2016

Apologies for the absence!

It's been a while since I updated the blog and it might be a bit longer before I put anything up with real substance.  It hasn't been a particularly good 18 months for my gaming hobby and the lack of actual games has resulted in frankly a lack of enthusiasm in building and painting models to use in those non-existent games.  I've never liked the Apocalypse all the time! direction 40k has taken in the last two short lived editions and Halo Fleet Battles and Robotech both failed to launch locally (and seemingly worldwide as well).   Heavy Gear has had some hurdles (some avoidable, others not) but is progressing SLOWLY but at least the end of that project is in sight sometime late this summer or early Autumn.

Finally, my FLGS (friendly local game store) announced that they were closing permanently so my chances of actually finding new opponents to try out games I'm interested in has dropped significantly as has the possibility of spontaneous gaming with friends and acquaintances.  The next closest store (roughly 70 miles away directly across a major US metro city) that I'm familiar with is just too far to travel without a definitive game scheduled ahead of time with a reliable opponent (that last part being an issue in the past).   For UK readers, the "club" model just doesn't really work well in most of the US including mine so that isn't a realistic workaround either.  Neither I nor any gaming friends have enough terrain to host games ourselves for the most part (barring some space terrain and cardstock buildings) so that is largely out.  My tabletop hobby always has been centered around the neighborhood (or in my case 25 miles away) FLGS. 

I made my first major new gaming acquisition in a long time (since my Halo Fleet Battles starter mid 2015 iirc) with the purchase of some original larger scale Rafm Heavy Gear minis.  I'm frankly not sure what I'll do with them (Build/paint them?  Sell them?  A bit of both?) and in hindsight the purchase was largely fueled by nostalgia more than any concrete hobby project plan.  I've still got the same 40k Tau broadside sitting on my painting desk although I have base coated and black wash lined the model since last posting about it.  If I start back with anything, it would be finishing that model and therefore the WWII themed formation it is a part of.  That's it for now and I'll leave you guys and gals with a few quick pics of my recent RAFM haul.





I now have more of those original scale models than I did back in the 1990's and I'm left with the classic toy quandry... do I open them up to look at and play with them or keep them in the original packaging to keep their value up!   I suppose that is a good problem to have.  :)

Wednesday, January 6, 2016

2015 and Beyond... Part II

And now we get to what I unfortunately did not finish during 2015 as planned.  First up would be my long planned but stalled 28mm VOTOM/Heavy Gear squad.



While I did try a few paint schemes and techniques like traditional painting as well as washes/drybrushing, I never got the models to quite look how I wanted them toand stripped them down.  I dont think I ever covered it here on the blog but I also converted a snub cannon for the fifth model as well as some extra comm gear for the Jaeger Command squad leader.  I still plan on working on them eventually but the wait and see approach to the Heavy Gear kickstarter I took somewhat drained my enthusiasm for the project.  Perhaps the potential fulfillment of the rewards this year (delayed four months or more so far) will have the opposite effect.

The second project that I had planned but didn't complete was my small Space Wolf 40K Primarch ally force.


While I didn't touch Logan Grimnar on the right, I did a few coats of grey and some metallics on the Iron Priest on the left.  I again wasn't quite happy with the preheresy scheme effect I achieved but I also wasn't unhappy enough to strip it off either.   We'll have to see if I end up able to salvage it in the end.  Like the VOTOMS above, I don't really have a practical use for these in any future foreseeable game so they'll likely stay on the backburner for a while.

Finally, I'm back to what was posted on my last real hobby update and my first really hobby work of the new year...my 40K Tau Broadside conversion.


He's currently primed green with recesses washed black and ready to paint.  With even my glacial pace of painting, I should be able to finish him completely this month and be done for a second time with my Tau side project.  

After that, I'm not sure what I'll do in what order in 2016 but I do have a few ideas knocking around my head.  The easiest would probably be a set of house rules for improving (hopefully!) the effectiveness of fighter/bomber wing combat in Halo Fleet Battles as well as incorporating the boarding actions into the normal mechanics of the rest of the game instead of being entirely separate.  My tentative name for the house rules would be "Their Finest Hour" and I hope to start posting them next month.

Besides my two main stalled projects above, the only hobby work I've got planned is to repaint one of the new T-70 xwings in Poe Dameron colors after seeing the movie.  While I thought the movie was better than the prequels, it didn't entirely captivate me as I found most of the characters uninspiring (except Ray) and the plot too derivative of the original movie.  I did however like the battle scenes and especially the new xwing both in design and Poe's color scheme.

The other thing I'd like to do more of in 2016 is actually play games.  For a variety of different reasons, I only played a grand total of 4 games in all of 2015 from all game systems combined.  I'd probably focus on Halo if given a choice with the upcoming house rules needing some real world testing but I'm not particularly picky!  I'm not sure if my cellphone camera is up for it but I'll likely post battle report videos of any games I play this year both on youtube and linkef here on the blog.

Thanks as always for reading and I hope I didn't cause anyone to nod off while reading!  I've been pecking away at my tablet typing this so I apologize for any typos as I'll hopefully correct them in short order.



Monday, December 14, 2015

XV-88S Broadside Variant


 So here is the final basic build after making some additional changes and additions to my prototype.



Changes from my initial prototype include the new support system conversion on the left arm, the sensor head dog ears (the riptide head I'm using had a single unicorn antenna that I was initially going to use), a railgun grip guard in front of the hand, and dual fins on the calves to further accentuate the increased maneuverability of this broadside variant.  My initial goals for this model were to model both the bazooka railgun (thanks again to Kael'yn for the initial proof of concept with the new kit!) as well as the booster nozzle that gives the model deep strike and relentless.  There are still a few tweaks I'm planning on like adding a commander's honor blade (it is technically for a Farsight Retaliation Cadre after all) to both the broadside and the Riptide (which must now take them whereas they were previously not an option) but I'll have to see if I can get a fair price on the bits.  Likely in the intervening period, I'll probably think of a few more tweaks in the meantime.  Below is the fluff that I was developing for my variant model.



XV-88S "Si'ts-Kree" High Maneuverability Broadside Variant

With the rapid pace of weapons development in the Third Sphere Expansion, the Fire Caste noticed an acute need for added firepower to accompany the more aggressive, long ranged, and fast paced use of Crisis Suits exemplified by the new Retaliation Cadre doctrine.  In traditional Fire Caste doctrine, the broadside filled this role quite honorably but it lacked the manueverability necessary to support faster moving cadres once they deployed from their Orca transports.  Additionally, the broadsides were almost completely immobile and unable to participate in extreme environments like underwater or in a vacuum.  Recent advances like the Riptide and it's variants have addressed this need for greater mobile suit firepower somewhat but the availablility of this until recently secret and experimental suit is limited and mass production on the scale of crisis suits is cost prohibitive.  It was decided by the Earth Caste under the direction of the Ethereals and the request of the Fire Caste to develop a high mobility version of the venerable broadside suit.

The highly efficient coolant system under the powerplant was removed and was miniaturized significantly despite maintaining 70% capacity.  It was then placed within the suit torso and coupled with a moderate improvement in the powerplant.  In its place, a single large thruster nozzle was placed capable of short intense burns along with some additional flight stability fins on the legs.  With the thruster is not powerful enough to actually propel the Broadside in sustained atmospheric flight, it is capable of arresting the suit's fall when air dropped from a moving Orca as well as propelling the suit both underwater and in space at moderate speed.  During normal operations, the improved powerplant and targeting software allow added mobility while simultaneously fully charging the railgun and plasma weaponry, previously not consistently possible without a devastating loss of accuracy.  The smaller cooling system is less efficient admittedly and the suit does suffer in the traditional role of sustained full battlefield Hunter cadre support fire.  It is however sufficient for the short but decisive engagements that Retaliation Cadres typically engage in.

It was decided to name the variant after an ungainly Kroot end evolution common to their homeworld.  The Si'ts-Kree is an ungainly large flightless bird with an abnormally large beak and powerful bite.  While technically flightless, it is capable of powerful jumps that allow it to reach perches high up in the tree canopies that would otherwise be impossible to reach for a creature of that size and bulk.  It then typically drops down on the unsuspecting prey and kills it with its powerful beak.

Sunday, December 13, 2015

Bazooka Mecha Joe Tau Conversion


Unfortunately, I had to take an unexpected break from my Tau project due to delays in getting my broadside but finally got it a few weeks ago and worked on it this weekend after recently finishing two HALO Fleet Battles fleets.  I roughly followed my idea above with some tweaks of my own to customize it.  Sorry about the pics below as I was taking them while working, snapping pics as I worked on the next step (as evidenced by the instructions and still wet glue!).  While I did plan out and virtually measure twice, I had to improvise a bunch of changes on the fly.

Starting with the railgun, I test fitted it on the other shoulder but decided to keep it on the same side. It just looked better and was more reminiscent of an old RPG fav, the Rifts Glitterboy.  I decided to keep its original orientation instead of flipping it like my inspiration above.  I cut away the same large piece above (click his link to see his step by step photo) but decided not to use it as a grip.  It would be too bulky since I planned on using spare leftover Enforcer hands on the model.  I put on all but one of the original railgun bits (the sensor head scope) and filled in the remaining gaps on the other side where the other hand/arm would go with a spare Broadside "face" bit for the head (you get 5 or 6 with the kit).  I'll probably put a small antenna on the back disc area on the outside face of the gun.  I mounted the back of the railgun on the peg that attaches to the powerplant as well. Finally, for the grip, I decided o use the mounting rail for the seeker missile I wouldn't be using.







I knew I wasn't going to use the missile because I planned to use the bits for a conversion.  I'm building a retaliation cadre in which the broadsides are both relentless and can deep strike, neither of which they normally do.  So I made up some fluff that I'll post later about a new Broadside variant that trades sustained fire capability for additional maneuverability.  To show this on the model, I decided to skip the cooling fan under the powerplant and mount the seeker missile bit there instead.  You need to remove the tab above the back waist on the broadside and slightly trim the intake side of the missile booster engine but it fits as shown below fairly well with minimal fuss with the edge with the longer railing on the bottom. 






This conversion pushes the torso a tiny but forward and I had to trim off and gap fill the raised bump on the broadside groin guard as well as it bumped against the center bottom chest armor when dry fitting.



Since I'm going with an anti-heavy infantry theme for this cadre, I chose the plasma guns as my secondary weapon option. I tried mounting it different ways on the arm but thought they all looked too busy.  Instead, I decided to also mount it on the back.  When I used the normal spacer piece the instructions said, the barrels looked too separated for my tastes and jutted out too far when in the "launch" vertical position I planned on using.  I just trimmed them a bit on the inside face and mounted them directly onto the peg.  It's style over function though as if they were to rotate forward to fire then they'd be blocked bybtge shoulder pad without the spacer piece.  I suspect in fluff the earth caste has miniaturized an extension within the mounting to counteract this.  :)  Here is my initial blu tac mockup with most of the pieces.



I still wanted to show a support system on the model but I didn't like any of the existing ones on the left arm mounting so I tried tried using the remaining scope bit from the railgun.  I decided that too was too bulky and latter kitbashed a custom piece.  I used my leftover Yvahra Riptide head as it was squat and bulky enough that I thought it worked well with the broadside aesthetics.  For the arms, I used two sets of left forearms and right shoulders to lengthen the limbs.  The right railgun arm of the broadside was just too short and asymmetrical for my tastes and I had an extra from months ago when I ordered bits in my unsuccessful quest for alternate Riptide shoulder pads (detailed above).  It was a win-win situation!

I'll be working on gluing this together later tonight and I've already got a few tweaks in mind as well.