Wednesday, February 19, 2020

Introducing my custom Heavy Gear Panda and Hunter XMG!

Recently, I was toying around with 3d modelling when I decided to try and extract the 3d models from the Heavy Gear Assault game.  Unlike last time, I was successful after an update of the programs used to accomplish it!  After looking through the models and animations, I settled on their Hunter and Grizzly models.  Both look significantly different from the original RPG and tabletop versions but luckily had "advanced" updates in the fluff that they could represent.

The Hunter was the simplest as it had a prebuilt model in the files so I started with that one.  I went through and removed various bits and bobs that are unlikely to print at such a small scale (whether Blitz or Rafm) as well as thickening up things that need to stay but have similar issues.  I added some extra details to make it more like the XMG like the head comm vanes and the shoulder armor ram plates (from Lego bricks!) as well as virtually kitbashing the MAC and rocket pod.  I also replaced the in game riot shield with another from thingiverse instead.


The grizzly was more difficult in that it needed to be preassembled from individual parts due to the in game armor damage and customization systems.  I went through the same process with this model to instead turn it into a Panda upgrade.  More parts were free-floating and  disconnected in this model so hopefully it will print ok when that time comes.  With the Panda, I needed a very heavy autocannon (think 40k assault gun or scifi chaingun) and I kitbashed one from a Titanfall weapon and the ingame gun.  I was hoping to give it a more angular look since it's a northern gear but hopefully it's still obvious enough as to what it is.  Similarly, I assembled from various parts the larger rocket pod and put it on the shoulder as it couldn't fit in back with the heavy mortar.  I also cobbled together tracks for the feet as they were missing (maybe they're a texture image file in game?).


Surprisingly, the pc game has both gears built on pretty much the same height skeletons so I decreased the size of the Hunter XMG by 15% to give me what turns out to be RPG artwork accurate relative heights between them (thanks Alberorius!).  With Ashley's help with RAFM measurements, I'll compare them to the RAFM physical models as well as the Blitz scale ones.  After a few more cleanup inspections, I'll be trying to print them out hopefully this weekend.  Wish me luck!


4 comments:

  1. Looking forward to seeing this project unfold.

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    1. Thanks! The next step right now is to do another pass to make sure some details are realistically able to resolve at 12mm scale like various bolts and small armor plates. I'm less apprehensive with their survival at RAFM scale but I think they need to be thickened to survive Blitz scale printing and painting without being obliterated.

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  2. Wow, super cool! I knew that people could extract models from games, but never considered it to be something that could be done so well.

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    1. Thanks! We'll see this week how it turns out. I've done this before with Mass Effect models but those were one piece models whereas the Panda is almost two dozen pieces with gaps/vacuums in between as it was meant to be modular. I'm hoping that it can still work for 3d printing with tweaking.

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