Showing posts with label Nucoal. Show all posts
Showing posts with label Nucoal. Show all posts

Monday, August 4, 2014

FLASH! Movement Rules

I figured I'd try to incorporate the alpha style movement rules into my FLASH! house rules in regards to the lack of movement dice.  Basically, you're counted as being at combat speed for modifiers outside of your own turn unless you hold an action for later use (like standby for coordinates).  This cuts down on the chit and dice clutter on the tabletop as the vast majority of units don't need to have a movement die next to them.  Instead, the movmeent die counts as a withheld action tracker so you know that the model still has an action to use despite already being activated and simultaneously at what speed.  In effect, your model stops to use whatever speed you want during your activation and then returns to combat speed after unless you "hold" an action for later.  I tried this out during the game this weekend and it worked well.  It made taking stationary shots a bit safer but cut down on the near invulnerability of fast moving elite units conversely which is a much more important change.  My cheetah at top speed moving across the field actually got pegged with an average roll because it "only" had a +2 instead of a +3 to defense rolls base.

Movement:  Your model is always considered to be at combat speed for all purposes outside of it's activation unless you use withhold an action for later use like with standby for coordinates or reaction fire.  Place one die at the appropriate speed for each "reserved" action to be used after the model's activation.  Reaction fire prior to activation is still resolved at combat speed.

 I also finished putting together and priming my NuCoal veteran GP squad over the weekend but didn't have enough time to paint them so didn't use them in my recent test game which instead featured a more traditional North vs South engagement.  I decided to completely vet out my gearhunter squad with 2x Lbzk and 2x MACs for use as snipers and flankers.  I really like the Chasseur MkII models with the only complaint being that I kind of wish the heads were a bit different and not just Jaeger copies (maybe something like the CV model head for all of them?)   The sculpts and casting overall were nice but I did have one sheared leg broken at the knee (no big deal as I had 6 models in 3 blistes for a 5 man squad) and two of the LRPs were miscast (again no big deal as every HG player tends to have extra LRPs).



 I'll hopefully be painting these bad boys up soon as the final planned painted additions to my HG army.  I don't have any more southern or nucoal models left to paint once I'm done so I'm only left with about a dozen various gears for my north.  Until I actually get regular games going, I don't plan on painting up the northern models any time soon.  No fears though seeing as how I should at some point (fingers crossed!) be finally getting my Robotech minis (or at least the 1/3 portion they shifted to "wave 1" after an 8 month delay and counting) that I'll be working on and posting about for the blog.

Sunday, August 3, 2014

NuCoal GP and VOTOMS update

It took me a few months of very intermittent painting but I've got my NuCoal GP squad done.  My Fort Neil Tank Regiment force is now complete and has some supporting units to flank around the main hovertank assault with every model capable of moving at least 16 inches in hover mode.  The GP consists of 5x Chassuer Mk2 hover gears with two Lbzk upgrades and two MAC upgrades along with the command model.



I think the paint scheme turned out a bit better on the gears than it did on the tanks and bikes.  I had initially planned on putting the skull decal on the front chest panel but it looked odd there and detracted from the solid red so I instead put it on the right shoulder top instead (after trying about the calves as well).  They still remind me a bit of men in tuxedos but I do actually like the overall look in the end unlike with the tanks.  Here is the whole army in a pic just as a reference.



Special thanks goes out to Paradox 01 on the dp9 forum for a tip about putting a brown undercoat on top of black when you want to put red as the final color.  I suspect this will be last Heavy Gear hobby work that I do for a long while.  My only opponent in the state has pretty much gone belly up in terms of interest in playing for a variety of reasons and there is alot of uncertainty in Heavy Gear at the moment with the upcoming release of the next edition Beta rules.  I'll still try and play my FLASH! house rules locally here if I can get an opponent but I'll likely bow out of the new edition until the final version shakes out next summer.  I've still at least a dozen more unpainted Northern gears that I'd like to eventually work on as well as probably another squad's worth of odds and ends gears that I don't plan on working on currently so I'll have plenty on the plate next summer if I like what I see.

In the meantime, I've also put my 40k Deathwatch Truescale marine squad on hold for the moment as a dastardly thread on Dakka about an excellent VOTOMS 28mm campaign  (Iron Hands VOTOMS) got my interest in VOTOMS piqued again.  Infinity is coming out with a new edition this summer which I plan on checking out so I figured I'd get some models to use along with my existing 40k collection to test the waters with that new ruleset.



The thread on Dakka which gave me the idea of using them as TAG (Tactical Armored Gears) models and Paint it Pink Blog's very nice VOTOMS articles on various model sizes (Paint it Pink) helped alot in getting the scale right.  I basically plan on trying out the rules using my Cadian IG as Nomad Infantry and the VOTOMS as Gecko TAGs.  Additionally, I wouldn't mind trying out 28mm Heavy Gear using my FLASH! rules and 40k figs.  Basically, the cadians would be northern infantry with the VOTOMS as 28mm Gears (Hunter XMG?).  Opposing them would be my xenos "earth" forces with either Tau or Eldar tanks as Earth Light Hovertanks and eldar "GREL" jetbikes or Tau stealth suit FLAILs.

In any case, thanks for reading and I hope to post an update with the VOTOMS soon (or at least not the two months it took for the NuCoal GP squad).

Saturday, January 18, 2014

NuCoal ready for action! UNSPACY on the way?

Well, the Christmas sales are long over and I've spent the month working on getting my NuCoal tank regiment painted up.  I've finished the two hovertank squads as well as the two sections of GREL hoverbikers in the paint scheme I borrowed from my first 40k army.  I was going for some sharp differences in the colors and I accomplished that but I'd be lying if I said I was completely happy with the results.  On top of that, the overcoat seems to have gone on unevenly on the tanks (less so on the bikes) likely due to the unseasonably cold weather delaying the drying (and allowing more of it to drip).  I didn't use any thicker coats or longer sprays than previously so I suspect the ambient temperature where I spray (60F roughly) had something to do with it.  In the end, it's not exactly what I hoped but it also isn't bad enough that I'd consider stripping it and starting over like I had to do with my southern army after a primer cake-on mishap.

The finished force

Primed

Some initial paint coats

The black on the primed picture definitely came out very washed out in the picture but not on the model; the primer coat you see in that picture is the same black in the initial paint coat picture (although I did cover up mistakes with a second brush coat of black on the finished models).

For NuCoal, I've still got a GP/Strike squad of Chasseur MKIIs to work on.  I'm debating whether I should start prepping some northern models in anticipation of the pdf release later this month or finish of the NuCoal.  I'll likely go with the later just to get the force completed (like my southerners) and leave myself with only one paint scheme and army to worry about.  

While the paint was drying on the NuCoal models, I also put together my broken 1/200 Battletech/Macross models you see in the background of the finished pic.  The Robotech minis kickstarter delivery date has unfortunately started backsliding (a month passes and the delivery date is pushed back MORE than a month) so I'll have to get my Robotech fix via other methods.  I dug up my Battletech Unseen minis and put together a preliminary force idea of how to use them in Heavy Gear.  Basically, I plan to use the Veritechs as Fusilier hovertanks with a ground mode added to them and the destroids as striders (Mammoths seem to be the best fit statwise with all the recent buffs to strider defense stats and the unloved expansion of gearstriders).  The hovertank mode gives the transforming fighters the mobility they should have along with relatively appropriate weapons (lasers, missiles, autocannon) and they just need a walker mode to finish off the "counts as".   I initially thought the gearstriders would be a good match for the destroids but the idea of the veritechs having the same maneuverability seemed odd so I'll be looking instead at the Mammoth variants... more armor but easier to hit feels right for that counts as.  


Tuesday, December 17, 2013

NuEdition, NuCoal, and NuSales?

Yeah, I know.. the last part of the title is a stretch but I had to try!

Hey guys and gals... not too much has happened here on the blog rules front over the past couple of weeks.  After letting the combat groups 2.0 rules percolate for a while, I've decided to add them into the rules and replaced the combat groups section under of the table of contents with the newer simpler rules.

For those who don't follow the DP9 website and forums, a new edition of Heavy Gear was announced a week ago.  The open playtesting will begin next month when the rules are posted but so far the only public info we have is that they're "significantly different" according to the Dave over at DP9 when asked if current books will be compatible.

On a more personal note, I've finally started assembling my NuCoal minis after I got a two more during the recent Miniature Market Black Friday sale.  I've also finally assembled (or more accurately based) my hoverbike GRELs as well.  To round out the zoom-zoom-zoom NuCoal force, I've got a GP squad of Chassuer MKIIs as well that I've had for a while still to be assembled.  That gives me about 1300-1500TV of NuCoal depending on how much I spam the upgrades (BOTB, extra sturdies, etc).


Paradoxically, the hoverbikes are bigger than I thought and the Fusiliers (for a size 10 vehicle) are smaller than I expected when put next to gears.  I have to say though that I like the sculpting on both tanks and especially the new Hetairois.  The casting was also top notch with only some tiny tiny bubbles on the tops of the Fusilier engine plates occasionally and a few other areas that were covered with other bits when assembled.  Apparently at some point they switched from all resin to resin/metal hybrids with the Fusiliers as I got one hybrid and 3 pure resin.  The Heterois though are a newer kit and to my knowledge have always been resin/metal hybrids.

Now onto the NuSales part of the title...  Is it just me or does it seem like stores are dropping alot of HG on clearance?  Miniature Market would be a good example as they basically put all their HG stuff on clearance and haven't restocked the stuff that sold out during the Black Friday sale.  HG bags at Battlefoam were 50% off as well.  Finally, a friend also mentioned that another online store (have to confirm with him which one before adding it to this post) was doing the same.  While the huge sales are great for fans in the short term, I have to wonder if they'll be bad in the long term if the stores are just divesting themselves of their HG stock.  If you know of any other stores that are doing the same or other big name online retailers that are instead adding HG to their lineup, feel free to let me know in the comments.