Nothing major going on here since the last main update but I do have a small announcement as well as a minor change. I've submitted my skirmish scale combat groups house rules to the Aurora fanzine for inclusion in the next issue. *fingers crossed* That part of this blog is completely compatible with the existing FM rules so I figured it would be the most appropriate part to submit initially. Also, I hope to play a game with the new rules later this week so will post a small battle report with thoughts and opinions after we're done.
As for the rules change, this one is minor and doesn't deserve it's own post or especially its own chapter. A while back, I noticed that the rules for top speed and stationary only affect attack and defense skill checks but have no effect on other things like EW. I personally believe that if you're racing across the battlefield that fast that you can't perform any other actions with your gear (due to top speed costing an action) and any command point generated shots are at a penalty, that same penalty should be applied to other actions as well that require concentration like electronic warfare and calling in precise artillery strikes.
Rules Change: Apply the following modifiers for speed to EW and LD based tests: +1 when stationary and -1 at top speed.
Post a Comment