Part 2: Army Creation and Scenarios
INTRODUCTORY SCENARIOS (pg. 73)
Ignore this section when using the Vermilion Squadron skirmish rules. While these scenarios may be helpful for learning the core rules, the skirmish rules presented here are intended to provide a more varied experience for smaller games.
BUILDING AN ARMY (pg. 75)
Factions: Please note that the "Life is Cheap" rule is still in effect in these skirmish house rules unlike in the official introductory scenarios.
Force Cards: Vermilion Squadron does NOT use Core cards. Ignore any references to them in the rules and replace "core card" with "primary support card" instead.
Support Cards: Choose one support card to create each squadron; this card is referred to as the primary support card. Subsequent support cards may either be used as primary cards to start their own squadron OR used as a secondary support card to add to an existing squadron. You may only add a single support card of the same type to each primary support card. For example, you could designate a Spartan Destroid support card as a primary thereby making a squadron and then add a Phalanx Destroid Support card as a secondary to the squadron (but not a valkyrie support option as it is a different type). Please note the additional minimum and maximum model and card count restrictions for game size listed below . Additionally, due to the smaller format of the Vermilion Squadron rules, you shoud add the option of a support card to the UEDF faction support card list that allows the taking of a single VF-1J for 25pts. The VF-1J has the same stats as the normal version included in a full size Veritech Squadron core card.
Special Cards: You may choose a SINGLE special card to add to one squadron in your army. This special card may be a RPG Character conversion if you and your opponent both agree to their use. You may use the official special characters as normal as they do not count toward that limit unless used on a special card mecha per the normal rules.
Minimum and Maximum Requirements: You must field a minimum of one support card per 50pts up to a maximum of two support cards per 50pts of your army (up to 150pts). Additionally, there is a minimum of 2 models in the army to a maximum of 24 for skirmish games.
STANDARD SCENARIOS (pg. 78-80)
DEMOLITION: Additional Rules: Always use the 25 MDC per card Bunker value for Vermilion Squadron skirmish games.
Forces: The defender gets a single squadron of 1 Convoy Vehicle per 50pts or fraction thereof. For example, a 100pt game would have a single squadron of two convoy vehicles.
Additional Rules: Convoy Vehicle MDC: 4
COMMON SCENARIO SPECIAL RULES (pg. 80-83)
BATTLE GROUPS: Ignore this entry as it is intended for much larger games.
SKIRMISH GAMES: The Vermilion Squadron rules presented here on this blog replace this entry.
STRATEGIC DEPLOYMENT: You may only use this rule if you have more than 4 models per 50pts of your army as well as at least two squadrons. If you do not meet both of those criteria, you may not use this rule or any that depend on it (such as airborne assault). Instead deploy all your models on the table as outlined on the chosen individual mission's deployment subheading.