Friday, October 23, 2020

Finally cleaning supplies have arrived and so has a 3d print!

 It took over six months but I finally got my hands on some more isopropyl alcohol so was able to run a 3d print this week!  I decided to start with my recent Rafm scale Hunter and got some decent results.

I didn't have a fully assembled hunter to compare him to so the above incomplete on will have to do.  I actually used it as a basis for sizing the 3d model (specifically the height to the top of the hips) but obviously I didn't account for the overall bulk.  My previous attempts including changing proportions but I don't think I'll do that this time but rather I'll simply resize it down to about 90-95% when I try again.  I thought the details looked a bit soft on the resin so I decided to prime the fig and retake the picture.

Why try again?  Besides just being too big, I didn't optimally place the parts on the print plate and had several flat surfaces parallel to it.  While that won't cause a complete failure, it did cause two other less serious ones on the shoulders.  Both shoulders have a loss of detail on the part of the model that was facing the build plate as resin collects there without draining.  Fortunately, it's not very visible from the front as the right shoulder has the problem on the back and the left on the top.  Additionally there is an aliasing step error where the shoulder was just barely off of parallel causing portions to print in steps at the layer resolution.  Initially I thought this was an issue called z-axis wobble but, upon looking at the sliced layers, I saw the real culprit.  It's not actually visible to the naked eye on bare resin or even primed in normal light but it could catch and pool washes in the final painting step.

 
Well, that's it for now.  I'll probably attempt another print run next week as unfortunately their is rain in the forecast for the next couple of days and I won't be able to post-cure my model in the sun.  As always, thanks for reading and feel free to comment below!

7 comments:

  1. Looking good, as in progressing one step at a time kind of way. Wondering why you don't get a UV lamp for curing, but I guess it's the extra cost and having to have goggles when using it to protect your eyes.

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    1. Thanks and you pretty much covered it! It would be convenient though but I can't justify the purchase at the moment given that I don't print too frequently.

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  2. BTW: There's a Reddit HG thread you may have missed.

    https://www.reddit.com/r/HeavyGear/comments/kaauln/my_28mm_scale_gear_project/

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    1. Wow, thanks! Those look way too detailed to be from the 1990's PC games so he likely modelled them himself. Thanks! I'm never on reddit unless I get a search result link to there so I never would have caught that.

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    2. My pleasure. Perhaps we can get Robert to market these?

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  3. Hey, I was wondering if you could share the 3D models you've made of these gears. I've put together a team to create a Tabletop Simulator module for Heavy Gear: Blitz and giving these 3D models to my modelers would go a long way to jump starting the project.

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    1. If I had created them myself then I would definitely share but unfortunately I didn't. I extracted them from my copy of the Heavy Gear Assault game on steam. While the game itself doesn't work, I believe you can still buy the game though and extract them yourself. There is a modeller though that Ashley linked above that did make his or her own models so that might help.

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