tag:blogger.com,1999:blog-7520041077030819244.post1169796833678455972..comments2023-05-27T06:01:04.459-04:00Comments on SITZKRIEG! Hobby Blog: Post Demo Thoughts...SITZKRIEG!http://www.blogger.com/profile/05236105506126383773noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-7520041077030819244.post-13025657165761100232013-03-16T22:41:07.270-04:002013-03-16T22:41:07.270-04:00Man, I bungled that comment.
I meant to say, &quo...Man, I bungled that comment.<br /><br />I meant to say, "how odd it is to see your own name pop up in a random blog thread". Seeing my name referenced was rather surreal. That's all!IceRaptorhttps://www.blogger.com/profile/16034880001462386488noreply@blogger.comtag:blogger.com,1999:blog-7520041077030819244.post-86880314492199682202013-03-16T21:42:07.407-04:002013-03-16T21:42:07.407-04:00Mine? I have to say I'm surprised. My number...Mine? I have to say I'm surprised. My number one visitor is some website bot tracker and almost all of the other hits tend to come from either dakkadakka or the dp9 forums. SITZKRIEG!https://www.blogger.com/profile/05236105506126383773noreply@blogger.comtag:blogger.com,1999:blog-7520041077030819244.post-73971774981657291442013-03-16T20:40:33.188-04:002013-03-16T20:40:33.188-04:00How very weird to see your name pop up in a random...How very weird to see your name pop up in a random blog thread. IceRaptorhttps://www.blogger.com/profile/16034880001462386488noreply@blogger.comtag:blogger.com,1999:blog-7520041077030819244.post-86192679136854300122013-03-16T18:24:20.922-04:002013-03-16T18:24:20.922-04:00Typo.. in 1) it should read trying out more specia...Typo.. in 1) it should read trying out more specialized recon units (and not elite) in the next demo. Also, thanks for the detailed analysis and suggestions!SITZKRIEG!https://www.blogger.com/profile/05236105506126383773noreply@blogger.comtag:blogger.com,1999:blog-7520041077030819244.post-15800231880264773392013-03-16T18:21:43.486-04:002013-03-16T18:21:43.486-04:001) That's a good idea. Initially, my problem ...1) That's a good idea. Initially, my problem with this situation was that I thought it highly strange that a model couldn't fire at top speed without penalty but could do complex electronic actions without any hindrance. The idea of including a +1 stationary bonus just came about from simplicity and to mesh it with the firing bonuses but I'm not wed to the idea though. The next demo game I'll be trying will have some more specialized elite units (although I'm not sure about stealth yet) to test out how the locks work with the whole gamut of gears; if there is still too much camping, I may dump the stationary bonus as well as you suggest.<br /><br />2)/3) I did consider something else along that line but keeping some things as is was a concession to sanity as well as simplicity. I don't mind changing a rule or subsystem here or there (like cover/concealment) but I came to the conclusion that changing every weapon would just lead to no one ever bothering to try my house rules as it would be too complex. Since I'm not trying a radical redesign of the whole Blitz system but rather tweaks that will fit on a few pages that make the game (hopefully) quicker and simpler to play, I opted instead for the increase in attack bonuses but that had a strangely opposite effect when combined with everything else and will soon be removed. <br /><br />5) Agreed, 5th edition 40k showed me that strict TLOS has its own pitfalls but at least it plays alot quicker than measuring every single piece of terrain and then doing arithmetic on every single piece of terrain to then do a comparative analysis and possibly tertiary roll. I'm not sure if I'm missing a finer point of your comment above but I effectively am doing a variable target number depending on terrain pieces in my post. The number of pieces that affect LOS/cover change the TN and not the roll. It may be half dozen of one and 6 of the other but I wanted some things to affect the EL and others to change the TN. The intervening cover seemed a good fit for the latter once I realized it wasn't playing as I had planned.SITZKRIEG!https://www.blogger.com/profile/05236105506126383773noreply@blogger.comtag:blogger.com,1999:blog-7520041077030819244.post-77840002477482776352013-03-16T16:25:52.339-04:002013-03-16T16:25:52.339-04:00Thoughts & suggestions, but then I haven't...Thoughts & suggestions, but then I haven't ever played HGB! all that much either.<br /><br /><br />1) The modifier for stationary EW is a bit high, and might be more suitable for models actually using EW equipment (ECM/ECCM/etc) rather than just attempting lock checks.<br /><br />I could see the +1 stationary bonus being overly powerful for +electronics Recon models buried in cover.<br /><br /><br />2) Although you seem to have eliminated measuring cover, you still need to measure range and then check it for every weapon to see what band it will use.<br /><br />Have you considered going to a single range scale for all models roughly equivalent to common loadouts and changing individual weapons to have maximum ranges and various traits? This might allow just measuring once and using the best weapon for the range.<br /><br />Say for example; <br />Base contact = melee<br />Point Blank; 0 - 6" / +1 to ATK<br />Short Range; 6 - 12" / 0 to ATK<br />Close Range; 12 - 24" / 0 to ATK<br />Intermediate Range; 24 - 48" / -1 to ATK<br />Long Range; 48+" / -1 to ATK<br /><br />Something like a LAC would have 48" of range and a SC 24" of range, while a LLC would have up to 120" of range and maybe an MB2/30 trait (-2 DM per 30").<br /><br />MR might be something like cannot fire within size in inches, while ignoring range modifiers.<br /><br />Technically though most all the HG weapons should be able to range across any map board, but I'm not sure if going that route wouldn't just turn the game into a camp-fest as well.<br /><br /><br />3) The +1 for a range band rather than for models In the Open might be overpowered, especially when applied to MR trait weapons having long sub-optimal ranges.<br /><br /><br />4) Not messing with movement modes would seem to have eliminated one of the 'slow-down' analysis paralysis activities of standard HGB!.<br /><br />I believe Ice Raptor once mentioned an idea of having Gear [G] mode possess the Poor Off-Road trait due to a higher ground pressure when using wheels/treads and to distinguish them from conventional vehicles.<br /><br /><br />5) Cover & concealment may still break down for any system, even before getting into stealth and other rules-bending traits.<br /><br />That being said, rather than individual instance/area modifiers maybe take a look at a variable target number for lock checks depending on terrain pieces in LOS.<br /><br />Model's eye view may not always work out either.Cutnosehttps://www.blogger.com/profile/12545705226468131327noreply@blogger.com